Per seat pricing looks harmless when you sign it. Twelve people, thirty dollars a month each, and you're out the door for less than a car payment. Four years later you have forty-one people, three tools with three separate seat counts, and an annual software bill that makes your controller wince. Nobody made a bad decision along the way. The pricing model just did exactly what it was designed to do.
TL. DR: Per seat software bills grow faster than your headcount because seats, tier upgrades, and annual price increases stack on top of each other. A team going from 10 to 50 people can easily spend well over six figures on one stack in five years and own nothing at the end. Run the five year number before you renew, then compare it to a one time build you own. For some teams custom wins clearly. For others it doesn't, and this article covers both.


